Monday, January 31, 2011
The World of Sector
The world of Sector comprises of seperate districts contained within 1.3mile high walls, maintained by automatons . Each district is a microculture onto itself, that has accepted the existence of these walls and the other districts around them as alien and exclusive places that neither one will care for. Each one has developed its own culture, and their own distinct relationship with the wall.
The city Im focusing on is a suburban district with a large school. The students there live simple lives very similar to our modern day , when they grow up some are spirited away to explore other districts while most stay and start families.
Addendum:
Make the school District multicultural. Students are born from expatriate families from other districts. Different races populate the area. The school makes its bounty of points by educating the populace. But lose them everytime they send someone off.
CROSS
Birchwood Community
NOMaD Station
My world is to take place on the NOMad (NeoEarth Orbital Mining and Drilling) Station. Humanity came to the verge of collapse as our collective need transcended the Earth's resources. Government led evacuation and resettlement programs were limited in scope and availability. Desperate families sought out alternative means to protect and preserve themselves, predominantly promising an indentured servitude to independent contractors with privatized resettlement ambitions. Coalitions within the human fleet fractured, and humanity became dispersed throughout the stars; each ship seeking its own fortune.
The NOMaD Station is one of these private endeavors, nestled in an asteroid belt filled with a carbon-rich mineral ore. It has been years since anyone from the NOMaD station has seen or heard word from other human settlement programs. Intelligent alien contact is limited to enigmatic trade organizations that buy up much of the mineral ore for export back to their societies, but cultural influence in almost non-existent. A feudal hierarchy has been established by the descendants of the original contractors where over 80% of the population are in direct servitude to different families of the royal caste, many of these reside within the Intermediary Deck and the residential areas of the Upper Deck. Corruption is rampant through all levels of the NOMaD Station, and quality of life is becoming increasingly polarized for the different factions, with the workers becoming destitute while royalty enjoy increasingly lavish accommodations and parties. To combat crime, The Citadel is established on the Upper Deck and staffed by members of the working class. Tragically, members of The Citadel slowly began to manipulate their power to leverage themselves above the indentured workers, often times friends and family members they had known their entire lives.
As it stands, society is being held together by a thread. Worker strikes are being punished by increasingly violent and drastic measures from The Citadel. Various religious entities have capitalized on the strangled hopes of the working class, seeming only to parasitically leach strength from private worker union organizations. If nothing changes, the NOMaD station risks an all out civil war.
The Poisoned Planet and the Sky Village of Orinoco
Geminate Island
THE NEIGHBORHOOD OF DIOGENES
Diogenes is your average suburban neighborhood, save for the population of obsessive compulsive hoarders. Everyone in Diogenes is addicted to the instant gratification that comes of consumership; their homes are uniquely representational of this. Between the flea market and the Diogenes mall, your typical Diogenes citizen has no further needs, aside from maybe a licensed therapist and a wrecking crew. While these people obsessively hoard and collect, they present themselves as normal, hard-working people to their neighbors and friends, even as they have to sleep on a pile of newspapers out back in spite of their nice Colonial homes.
Vinds-Hallr and Heilluhalla
Synopsis can be found below.
Synopsis:
The landmass of Valdsey is largely made up of a steep mountain range to the west and a thin coast to the east with a small plain in between. There are small settlements sprinkled about the coast of the island with a larger kingdom to the northeast.
One can focus on a small village, the farthest inland, to spotlight. The only civilization for miles, the only one in the Kols mountain range, the town of Vinds-Hallr is special because of its deceptiveness. The town is in fact two towns, stacked on top of one another. Above ground is Vinds-Hallr, the surface-dwellers. They have braved the harsh wind and snow of their peaks and thrived. Below, shaped into the mountain itself, is Heilluhalla, the home of the mountain-dwellers. Their more hospitable location has allowed them to give their attention to the growth of their city.
Because of the similarity in the two peoples’ iconography, it can be assumed that they share a common history. Vinds-Hallr was the first town to blossom out of the snowy mountainside. The inhabitants, Mellr (bear-like creatures), sought freedom from the overbearing (haha, because they’re bears, get it?) taxation of the northern kingdom Regins-Ha. With impenetrable defense from the kingdom’s large army by its hostile mountain environment, Vinds-Hallr grew into a prosperous little town. Its growth was indebted to the trade routes with its otherwise isolated neighbors in the cliffs to the west, its main export being animal skins that prior to were extremely hard to come by. Unfortunately, civil unrest split the town. Some wanted to tunnel into the mountains for ore and better shelter. Others refused, Valdsey’s primary “religion” forbidding the devastation of the natural landscape. Civil war threatened the mountain-seekers’ new homes, yet with the risk of also destroying the promising Vinds-Hallr an armistice was called. Thus Heilluhalla was born.
A century passed and today the armistice is long forgotten, as well as most feelings of ill-will. Passage between the two villages is quite accessible to the common Mellr with a naturalization process both ways. One can tell the Vinds-Mellr from the Heilla-Mellr fairly easily because of the colorations and patterning of their fur, though “inter-racial” mating does exist. Both, however, have developed distinctly smaller ears than their coastal cousins.
Both towns are alike in that they each include town squares (the Vinds-Hallr center would be primarily used for religious ceremonies), a city hall, a community building, recreational spots, storage houses, shops, educational systems, and living quarters (individual and group). Since the war Vinds-Hallr has spread vastly, filling small passes and caves. Their main building materials are rock and wood and grass that is traded for. Their buildings are characterized by their functionality, low roofs, and air vents which allow the harsh mountain winds to safely pass through the structures. Vinds-Hallr’s main export is still animal skins. Heilluhalla, on the other hand, has grown downward, although artificial lakes for water collection had to be made ironically because of the city’s height above sea-level. Its buildings are carved directly from the natural rock of the mountain. Heilluhalla’s architecture is richly ornamented and the city has a small tourist trade beginning. Little trading is necessary for materials, but food is an important concern as the lack of agriculture makes animal herding virtually impossible. Observably, the mountain city’s main export is ore and precious stones.
Sunday, January 30, 2011
L'ephant Station
New Rennaisance
This is my map of a city in this world I'm calling "New Rennaisance." It was really fun making this map, it really pushed all of the limits of my knowledge of Photoshop I had.
I'm a particular fan of low fantasy type of stuff so I didn't go too extreme in future or past. This would be a few hundred years into our worlds future. A new age has come, New Rennaisance takes place at the beginning of new technology that can cure the world of all of its diseases: hunger, labor, medicine, and warfare. The world is the product between the emergence of people and technology, but it's not dystopic. There is zealous fundamentalism against this new step in technology and political turmoil. Most of all financial turmoil. Because of the public awareness of it all, riots have broken out among parts of the city and corporations have turned the way of gangs. Though now under martial law, there is tension throughout this city. Areas are very dangerous while others are upperclass safe-havens.
Few factions demand technological progress while others will kill to stop it.
Examples of this cutting edge technology will be seen throughout New Rennaisance, like robotic implants, warp technology, advanced genetic engineering, the dawn of androids, manufacturing.
In short, imagine the earth in startrek right before it became a utopia. This would be the few decades transitioning into a united technological world.
The city is called Newlo Odessa (random name). It's divided into 5 districts.
-Port District
This is where all of the laborers work, there are few buildings in this district, though few they make up for in size. Few of the factories go deep into the ground acting as mines. The primary sources of labor are fishing, mining, and manufacturing. Many of the laborers live in the dormitories in a few of these buildings but most of them commute from Lower Oldtown. This is also the source of importing and exporting.
-Financial District
This is the upperclass business district, the by-standards will be clothed in suits. Many of the businessmen live in the waterfront district. Most of the public haven't been beyond the borders of the financial district in years since the declaration of martial law. There are few towering buildings that can be seen in the horizon without windows.
-Waterfront District
This is the Malibu of Newlo Odessa, there are high-scale stores and large condo complexes overlooking
-Uptown
Not as nice as the Waterfront district uptown houses the middleclass and some historic buildings.
-Oldtown
Most of Newlo Odessa populates these areas, though because of oldtown being the mouth of the metro and sewer system, oldtowners populate between the crevices of the whole city, and parts of the underground. This is the lowerclass portion of the city, it's aesthetically pleasing historic buildings have unfortunately been covered by a layer of new city in attempt to make room for overpopulation. The earliest settlers founded oldtown upon the formation of Newlo Odessa and is therefore the oldest part of the city, thusly named "oldtown" The lower portion of Oldtown is where most of the people live but many of upper-lowerclass live on the upper part of the city, this is also where some of the labor is provided.
Crab Claw Island
Ciel
Todd Pittman, a man from Cincinnatti, OH, falls asleep behind the wheel on I-71. He wakes in a city he's never seen or heard of before.
The society that inhabits Ciel is based in fantasy, worshipping mathematics as its religion, disinterested in beliefs identified as faith-based. The city is carved out of a mountain's peak, structured to follow the Fibonacci Spiral. Though Pittman has never seen anything like this city and the people who live in it, they have encountered humans before. The people resemble the mythological depictions of angels, perhaps in the same way dolphins and manatees have been mistaken for mermaids. There are other mountaintop cities like this one, but Ciel is the focus of this project.
This design bible will represent Pittman's encounters and observations of Ciel and its people as he tries to learn where he is and how to get home.
Pit City
Pit City Design:
The two major objects of the story centers around the large tower and the city under the giant pit. The tower represents the world's wealth and is the utopia of the Earth. However, all of the richness of the tower is supported by draining the labor from the pit city. down below the ground, they drill for energy and minerals for sustaining the richness of the upper level. The two levels are isolated from each other and have each developed its own culture. Below the tower, there is a large garden that sustains the scarce plant life on the planet. To the people down below, the tower isn't a utopia, but rather a figure of oppression.
Saturday, January 29, 2011
Colony 117
-Spores are found to be extremely resilient, and can seed any carbon-based lifeform with the Tyche organism if inhaled/absorbed. If taken in, the Tyche organism will merge it's DNA with the host's, taking over the host's body in a short time.
-GenTerra hopes to be able to modify the genetic code of Tyche's core, with the goal of harnessing the moon's organic systems to create self-sustaining, biomechanical industrial and military facilities.