Monday, April 18, 2011
Father-Son
the village leader and the heroine
Sunday, April 17, 2011
Monday, April 11, 2011
Thumbs and Stuff from last week
New Renaissance Main Characters
Props & Inventions
Forgot to upload my objects / props / whatever. I noticed when I was going through my posts that it didn't seem to exist, so I'm uploading it now. Sorry for the lateness. I have here a variety of objects and a couple of buildings I've detailed as they are major locations for food and basic sundry goods. There's also the P2 (Purse Purse), which is literally just a larger purse for more purses to be stored within, slung over the shoulder in some cases but can be constructed in many different ways. There's also the 'carry-it-all', the segway+shopping cart which is a personal vessel constructed shoddily allowing people to gather shit wherever they want and bring it home with minimal effort. I also thought about the Retarded Rabbit character, who appears on a lot of objects and themes in the neighborhood, a dope-smoking hillbilly cartoon rabbit who is supposed to have a sort of Duckman / Simpsons appeal to the inhabitants.
Sunday, April 10, 2011
CROSS- Krell + Edits
Yay finished Krell:
Also I reworked these two some, taking the crits from class into consideration. I decided to change the color schemes, to that the two human gangs would have distinctively different looks. The Aces are generally red white and blue (heehee) and the Black Stars are black green and yellow. The Helix gangsters are aliens so I don't think they need to be as unified but they will be all generally warm and earthy.
Also I reworked these two some, taking the crits from class into consideration. I decided to change the color schemes, to that the two human gangs would have distinctively different looks. The Aces are generally red white and blue (heehee) and the Black Stars are black green and yellow. The Helix gangsters are aliens so I don't think they need to be as unified but they will be all generally warm and earthy.
Main Character Thumbs
Ideally, whatever format the production takes, I'd want this whole hoarders / 'Diogenes' concept to follow several central perspectives... but for the sake of the class I'm focusing on one of course. These sketches feature variations on the 'cat lady', an older woman in the hoarding community. I played with a couple of age types, some old ladies, some cougars and some younger hippieish women. This protagonist is also a mom and widow / ex. Her cat obsession takes on numerous accessory deviation and extremes. Names would be Kitty, Barb, Veronica, similar
The next 15 sketches are of the secondary character, child to the protagonist. I also played with some age ranges here. Some sons and daughters, middle-ageish and teen / tweenish. This secondary / child character would serve as the foil to the protagonist, a deluded observer of reality at least closer than the protagonist's. S/he pays the bills, often ends up feeding excessive animals, brings home food... Plays caretaker to some ridiculous extent for mom.
The next 15 sketches are of the secondary character, child to the protagonist. I also played with some age ranges here. Some sons and daughters, middle-ageish and teen / tweenish. This secondary / child character would serve as the foil to the protagonist, a deluded observer of reality at least closer than the protagonist's. S/he pays the bills, often ends up feeding excessive animals, brings home food... Plays caretaker to some ridiculous extent for mom.
Main Character Thumbnails
For main characters, I focused on 'your companion,' - you are a newcomer to Ciel, and you at least for the beginning of the story are this character's responsibility.
The other character is the Ciel's leader - I think he'd be a head philosopher or master of the academies, something like that.
Saturday, April 9, 2011
Main Character Thumbnails
I was looking into putting a prosthetic arm on the son to parallel the "prosthetic world" that his father placed him in. It could also be an artifact of an earlier event, like the accident that killed his mother who died saving his life (when he was an infant). I also like playing with the contrast and irony, of how this little boy has a prosthetic arm that seems more full of life than the virtual copies of people walking on the streets.
I decided to put a "backpack" or a bag on the father, instead of a "brief case," because I wanted him to seem more casual, less impersonal than the other adults walking in his son's world. I could imagine him pulling out a snack out of his bag for his son, or the toy that he keeps for him while out in public, etc.
To stand out from the rest of the world, none of the main characters have shades or face obstructing features.
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