Monday, April 18, 2011

Main Characters Pit City

Tyche: Boss & Hero

Main Character Finals


Father-Son


[They're walking, and suddenly a helmeted figure riding a motorcycle zooms past them.]

He looks behind to the sound of thunder, and as the rider passes them, the motorcycle transforms into the toy he's holding in his hand.

Ciel Main Characters




Didn't have time to fully render these, hoping to do that for next week.

the village leader and the heroine


These are my two main characters!  The first is the village leader.  As penance for some great sin, he shackled himself with all encompassing bird manacles- that is why he isn't going to go save the world himself.  They are heavy and he cannot do anything with his hands.  The keys hang from the bottom, but he cannot unlock them because, well, his hands are useless. His bird friend takes care of small things for him.  The second is the heroine.  She is not a trained fighter, and at first is not a good fit for her role, but eventually she grows into the part.

Monday, April 11, 2011

Main Characters Pit City


Thumbs and Stuff from last week





Here's some of the stuff I wanted to post. Blogger has been a pain in my ass for the past 30 or 40 minutes and wouldn't let me log in even though both cookies and javascript were enabled, preceded by my scanner throwing a fit. Sorry again. May be 5 minutes late but I will definitely be there.

CROSS THUMBS- Krell Queen and Kurtz

Thumbs will go here when I scan  them... eheheheh... here are some sketches for her scaly majesty.


village leader and the heroine


the first set are designs for the village leader and the second set are for the heroin of the story

main characters


queen bee and the kid of a horned beetle and butterfly. 

New Renaissance Main Characters

Detective sort of character for the first, femme-fatal sort of character for the second. The main character is supposed to be a sort of veteran that turned to a detective. The idea is influenced by Snake Pliskin from Escape from New York, Rick Deckard from Blade Runner, Vincent from Collateral, private sector military, and loads of noir characters, and Eric Bana from Munich. The latter is influenced by the bond girls, most of the same female companion characters from the aforementioned films. Mostly the character traits they would possess though fitting an archetype, would resemble the traits from the characters in the film Brick, where their roles weren't quite as obvious.

Props & Inventions


Forgot to upload my objects / props / whatever. I noticed when I was going through my posts that it didn't seem to exist, so I'm uploading it now. Sorry for the lateness. I have here a variety of objects and a couple of buildings I've detailed as they are major locations for food and basic sundry goods. There's also the P2 (Purse Purse), which is literally just a larger purse for more purses to be stored within, slung over the shoulder in some cases but can be constructed in many different ways. There's also the 'carry-it-all', the segway+shopping cart which is a personal vessel constructed shoddily allowing people to gather shit wherever they want and bring it home with minimal effort. I also thought about the Retarded Rabbit character, who appears on a lot of objects and themes in the neighborhood, a dope-smoking hillbilly cartoon rabbit who is supposed to have a sort of Duckman / Simpsons appeal to the inhabitants.

Hero and Boss Creature thumbs

boss
hero

Sunday, April 10, 2011

CROSS- Krell + Edits

Yay finished Krell:


Also I reworked these two some, taking the crits from class into consideration.  I decided to change the color schemes, to that the two human gangs would have distinctively different looks.  The Aces are generally red white and blue (heehee) and the Black Stars are black green and yellow. The Helix gangsters are aliens so I don't think they need to be as unified  but they will be all generally warm and earthy.


Main Character Thumbs

Ideally, whatever format the production takes, I'd want this whole hoarders / 'Diogenes' concept to follow several central perspectives... but for the sake of the class I'm focusing on one of course. These sketches feature variations on the 'cat lady', an older woman in the hoarding community. I played with a couple of age types, some old ladies, some cougars and some younger hippieish women. This protagonist is also a mom and widow / ex. Her cat obsession takes on numerous accessory deviation and extremes. Names would be Kitty, Barb, Veronica, similar


The next 15 sketches are of the secondary character, child to the protagonist. I also played with some age ranges here. Some sons and daughters, middle-ageish and teen / tweenish. This secondary / child character would serve as the foil to the protagonist, a deluded observer of reality at least closer than the protagonist's. S/he pays the bills, often ends up feeding excessive animals, brings home food... Plays caretaker to some ridiculous extent for mom.

Main Character Thumbnails



For main characters, I focused on 'your companion,' - you are a newcomer to Ciel, and you at least for the beginning of the story are this character's responsibility.



The other character is the Ciel's leader - I think he'd be a head philosopher or master of the academies, something like that.

Saturday, April 9, 2011

Main Character Thumbnails

I was looking into putting a prosthetic arm on the son to parallel the "prosthetic world" that his father placed him in. It could also be an artifact of an earlier event, like the accident that killed his mother who died saving his life (when he was an infant). I also like playing with the contrast and irony, of how this little boy has a prosthetic arm that seems more full of life than the virtual copies of people walking on the streets.


I decided to put a "backpack" or a bag on the father, instead of a "brief case," because I wanted him to seem more casual, less impersonal than the other adults walking in his son's world. I could imagine him pulling out a snack out of his bag for his son, or the toy that he keeps for him while out in public, etc.


To stand out from the rest of the world, none of the main characters have shades or face obstructing features.